Decided to waste some time trying to recreate my very first Shepard, Jack. I no longer have the screenshots from that first playthrough, but even without them I can tell that she - unsurprisingly - looks different this time around.
I recall initially basing her on my Dragon Age: Origins mage Soli, but as the story unfolded it became quite clear that the characters were vastly different, and therefore Shepard deserved her own face and personality.
So I suppose this is Jack Shepard, developed through subtle name changes and face feature slider fiddling, matured by my learning to play other games than DAO and getting as much hang of the ME1 Character Creator as one can.
Maybe I’ll take her for a spin, sort of again, one day.
Gibt es dir einen Kick mit einer Vielzahl PS-starker Bagger, Bulldozer und Muldenkipper Erde zu bewegen? Dann eröffne in „DIG IT! Der Bagger Simulator“ deine eigene Baggerfirma und tauche mit realitätsnah modellierten Profi-Fahrzeugen in die atemberaubende Welt des Baggerns ein!
The website is online so it’s now safe to signal boost and show off the game I’ve been working on since January. I’ve learned a lot during the producation of this, and I am so happy to be back with the company and the people I got to know during my earlier internship there.
And the Soli doodad experiment continues, amazingly.
I feel a little proud to have continued with this, even though there’s still a long way to go and there are several areas I wish to improve, but it’s been such a long time since I’ve worked diligently on any 2D art. It feels really good to have managed it again.
Yet another Soli doodad I’ll probably never finish, but it felt good to draw something again, and something painted at that.
For fun, reference and my own sanity whenever I feel the desire to take my lady mage for yet another spin through Origins, I’ve been tinkering with a Soli headmorph for … too long really. It’s finally at a stage where it translates reasonably well into the character creator, so I’m calling it done until I have another flip and decide some small detail is horribly off.